We’ve been working really hard on the tetronimo-based abilities like the slam, dash, and grapple. The first thing we did after E3 was create a virtual Jungle Gym where abilities could be chained together to allow us to see what was possible and polish the controls. Check out the moves you can pull: The grapple […]
Whew! It’s been an incredible summer so far. We’ve shown the game at E3 in Los Angeles and Casual Connect in San Francisco and have gotten a lot of great feedback. We’ve been hard at work on developing new abilities and zones to explore but it’s time to do a quick news recap! E3, Los […]
E3 is coming and NextGen Pants is going to be there with Refactor! We will be presenting as a part of the Indie Megatrailer on Wednesday, June 15, 2016 at 2 PM PST. We’ll be showing off the latest iteration of the game with improvements to visuals and performance. Come by and pick up a […]
It’s been a while since our last update and we have been busy! We showed Refactor at two game conferences in April: The Sacramento Indie Arcade on April 9 and PAX East on April 22-24. Sacramento Indie Arcade April 9, 2016 On April 9 we presented Refactor at the 3rd Annual Sacramento Indie Arcade hosted […]
After a year of quiet development and refinement, we’re proud to announce that Tetropolis is back with a new name: Refactor. We’ve taken all of the feedback that we received over 2014 from our fans and have taken the time to improve the game and craft an experience that meets our own high expectations. Using […]
Now that we’re fully recovered from PAX East and are full steam ahead on development, it’s finally the time to wrap up the show! The Indie MEGABOOTH was everything we were hoping it would be and more. Some of our experiences with the Indie showcase at GDC had helped set some expectations and it was […]
Now that we’ve had some time to recover from GDC, it’s time for a round up! GDC 2014 came and went, passing us by all too quickly; it was an amazing experience that was unexpectedly productive. Being the first time we’ve shown off Tetropolis to the public, I’m not sure what we were expecting, but […]
Today it was announced that we will be participating in the Indie MEGABOOTH Showcase at GDC in San Francisco March 17th-21st! Tetropolis will be playable in the hall for the first time to people outside of the development team and our close friends. Joseph and myself will be attending the conference and on hand to […]
As we continue to work on Tetropolis, we will be documenting our adventures along the way. There will be blog posts written by the individual team members detailing all aspects of the development process as well as giving you some insight into our own lives as indie developers. We wanted to start documenting this process […]
Today we’d like to announce the title of our very first commercial game: Tetropolis! It is a puzzle platformer with elements inspired by Metroidvanias and falling block puzzle games. It emphasizes exploration, platforming, and puzzle solving, all tied together with a story of self discovery in a harsh world. The game is currently in early stages […]